"Tourist Trapped" Heroic Analysis (1 of 40) of Dipper from "Gravity Falls"
Gravity Falls is a
fantastic first look into a modern hero's journey that fits nearly every
archetype of that story structure. I biasly believe that every single good
story buys into this pattern as outlined by many scholars, most notably Joseph
Campbell in his 1949 novel The Hero with a Thousand Faces.
This Disney-animated children's cartoon created by Alex Hirsch shows us that
adventures are all around us if only we choose to look for them, as such is
seen with young Dipper Pines, the hero of this particular television series.
As the hero, Dipper fits
many of the structural patterns found in the most common hero's journey. He
leaves his ordinary world with his twin sister, Mabel, to stay with his great
uncle (grunkle) Stan at his home in Gravity Falls, Oregon. Unlike Mabel, Dipper
has a rough time with the transition, and seemingly didn't want to leave home
for the summer in the first place. With that, we have a typical separation from
the hero's ordinary world. Home for Dipper is calm and peaceful, and his summer
in Gravity Falls is nothing short of a fantastical adventure from day one. Not
every teenage boy can say that on the first summer visiting his grunkle he had
to rescue his sister from forest gnomes who were seeking his sister's hand in
marriage.
The world that Dipper
enters is one filled with magic and mystery, marked by his uncle's home and
store, the Mystery Shack. His uncle claims that the creatures and strange
things on display here are merely fabricated to dupe the public, however there
are strong hints that this may not be the case and that some of grunkle Stan's
items are real. Stan, at this point, does seem to have a suspiciously coy
attitude about the strange things found in Gravity Falls, as well as a hidden
room that is only just revealed in the end of the show's premiere episode. I'm
sure as the show progresses more information will be revealed.
Dipper's call to
adventure comes simultaneously with his first herald, the journal labeled
"3," which is placed on the image of a 6-fingered hand (possibly a
left hand if facing downwards on the cover). Convinced that Gravity falls has
many secrets, Dipper goes looking for mysterious things, and that is just what
he happens to find. The journal not only gives him insight into many of the
curiosities of Gravity Falls, but also warns him to "trust no one."
In this way, the book represents many things to Dipper's hero's journey. It
acts as an unconventional mentor to Dipper because it helps him uncover the
truths behind mysteries, as seen with how he uses the book to help Mabel defeat
the gnomes whom Dipper believes to be a brain-hungry zombie. The journal acts
as a herald because it informs Dipper that there is a need to act. Dipper,
fearing for Mabel's safety, is encouraged to action because of what he learns
from the book. Overall, it informs Dipper that his suspicions about Gravity
Falls are believed, and even documented, by at least one other person who is or
was in town.
The episode
"Tourist Trapped," is a quaint exposition for the start of Dipper's
hero's journey because it also spotlights some of the other traditional
characters that one sees with heroes. Soos fits a lot of typical roles into one
character. He acts a Mentor for Dipper because he encourages dipper to find evidence
before jumping to conclusions. This shows that Dipper not only sees Soos as a
guiding figure, but also establishes Soos as a Herald as well because it is the
advice that Soos gives Dipper that helps him to discover the truth of Mabel's
suitor. Soos is also an ally because he helps Dipper along the way with this
advice and even literal gifts such as the shovel and baseball bat he gives
Dipper to use to combat the zombies (though they actually turn out to be
gnomes, that shovel still comes in handy). These tools also can mark the gift
from a mentor which is seen in traditional and modern hero's journey alike,
such as the invisible cloak given to Harry Potter or the Dire Wolves that Ned
allows his children to keep. He also is a trickster figure for he provides
comedic relief with his un-witty and dopey intellect.
Every hero has some type
of antagonistic force or forces. Dipper has many conventional shadows, such as
his self-doubt or his threshold guardian of an uncle who appears to not believe
in Dipper's superstitions. Norman is a literal representation of things not
being normal, though his name would suggest otherwise. The gnomes that make up
Norman (Jeff, Carson, Steve, Jason, and Shmebulock) are all shadows because
they not only challenge the hero but have their own goals and aspirations.
Though those goals are to oddly make a child their queen, they have goals
nonetheless. Even Mabel herself has her moment as a threshold guardian. She
does not believe Dipper about Norman and thus presents him with the challenge
of convincing her that he is right.
Hopefully in later
episodes other stand out characters such as Wendy, who appears to be an ally
because she gives Dipper the keys to a golf-cart that saves Mabel and him, or
the possibly werewolf postman will resurface, though it is more or less
apparent that Wendy will be a predominant character because of how heavily she
is in the opening credit sequence. There other many other aspects of the heroes
journey that Gravity Falls touches on in the very first episode, so much so
that each episode may possibly contain a complete cycle of the hero’s journey itself.
Dipper has an ordinary world, a call to adventure, a refusal of the call, a
meeting with multiple mentors, he crosses a first threshold, he meets allies
and enemies, he is challenged with tests to overcome, he has an approach, he
successfully overcomes a crisis, even though it is a minor one, he is rewarded
after rescuing Mabel, and (skipping some steps here that are represented in
episode one) he inevitably returns with the elixir that is the peace of mind
now that he knows for a fact that Gravity Falls houses some strange creatures.
Comments
Post a Comment